Focus Basic Mobility and Dash->Throws
Note that UNIST does not save bots separately and it does not save them between uses of the game, you must re-input a bot whenever you restart the game, so we have used much simpler inputs that can be used across multiple characters (it keeps the inputs when switching characters).
The intention of this bot is to help train your ability to find gaps in an opponent's movements and take advantage of them to get close. For players who come from a more heavily movement based game, Sethbot can help you get used to UNIST's level of movement options. SethBot is not good at keeping you out or causing space changes, however he has a safe low and helps you learn the movement options of the game. Like our SFV EdBot, he is a good bot for helping you learn the general rhythm and spacing for dash-in throw.
SethBot is intended to use many moves to keep the opponent from approaching from the front, and variants to prevent other approaches as well, while using as many of Seth's tools as possible to help players also learn certain less obvious parts of the matchup.
SethBot is good for checking if your Wagner-Type bot inputs are throwing and dash throwing correctly. Wagner is a good character for inputing the Wagner-Type bot for training characters such as Seth, Akatsuki, and Orie as well as Wagner herself, as the way her moves work make things a little more obvious to tell when the inputs were put in correctly.
Settings for 1P are VIT Gauge - Varies (see Goals section below), EXS Gauge - Recommended 100% but can set to other values depending on training desire and desired difficulty level.
Settings for 2P are VIT Gauge - "100%", EXS Gauge - 200%
Universal settings: EXS Gauge Default (it does not increase automatically), GRD Gauge - "Default", Health Recovery - "Auto Recovery Off".
Completing each action gives 1 point. Whenever your opponent is defeated, check your health rating, and set your Health to approximately that value for the next round, and continue your count. Try to get to 10 points without being defeated (if you are, reset your health to 100% and restart your count).
- A - Optimal/full punish, on one of Seth's advancing strike specials, starting with a far reaching normal (punish usually starts with 5C or 2C)
- B - Anti-Airs
- C - Forward Dashing and immediately throwing Seth while one of his orbs is on screen, or at least 'when he has not just used his Force Function'
- D - Teching Seth's throw attempt
- To train Meter Awareness, change 1P EXS Gauge to "0%", points are gained in Point System A only for using the correct punish based on available meter (no points gained for punishes that use neither GRD Gauge nor EXS Gauge).
- Easy - Points given for ABCD
- Medium - Points given for ACD only or BCD only depending on which you need to work on
- Hard - Points given for ACD, Point system C should only be done with back-throws or command throws
- Extreme - Points given for BD only
Special UNISTBot Input Instruction Notes
UNIST starts recordings using the X button/Confirm button on controllers. It begins the recording instantly. However, it will also accept the input that is bound to this button in the Controller Configuration as the first part of the recorded input, if you hold down the button when you start the recording. It also gives you just enough time to hold a direction as well. Use this method to record the inputs. For example, Action #5, change your X/Confirm button to A+B in the Controller Settings, and you should be able to get it to accept 6A+B as soon as possible.
Record from close.
4A, 5B, 2C, 5C (can hold this C) end recording during the 5C animation.
Should be able to do a full combo from up close.
1B+C (hold until end), hidden , end recording instantly
If this is done correctly when played into itself it should mainly back jump and perform B+C. When combined with Action #2 Seth should be able to do the force function (B+C) and should not be able to do most of his special moves if only Action #1 and #2 are input so far. It is a very quick input, but one still needs to really make the effort to hold B+C almost the entire time. It is NOT necessary to hold it to the final moment, so those using pad can still end the recording with the Options button or similar, normally. Just hold the initial button as long as you can.
623(6B) hidden , end recording immediately
If done correctly, you should have ended the recording long before the move finished animating. To check this input set it to random play. With Action #1 and #2 active along with this one, you should see both back dash and the strike occuring in neutral occasionally, at different times (this, like all inputs for this bot, is easier to check by inputting it as Wagner). The faster you can input the 623(6B) after starting the recording, the less the bot will use 'uppercut' style moves in standard play, making it less 'spammy'. The final 6 is required to get extra Blitz Shot inputs if using AkatsukiBot, if you only intend to train with Seth, it is not necessary to make sure to get another 6, a 'clean' 623B is fine.
6A+D hidden  end recording instantly
To test this fully, first play it into itself. If you do it correctly, Seth should not leave the ground during the recording phase. However, once in the replay phase, most attempts at this should be able to occasionally jump. If it lacks the jump it was done too fast. To check it further, activate Actions #1-3 along with it, and now you should be able to occasionally see 214A type special attacks occurring occasionally when this Action chains into Action #1. It should also be able to do 236A type special attacks when Action #2 chains into this Action.
6A+B 2A+D 22 end recording instantly
This is the Character type specific input, this one is known as the 'Wagner' type input. To check if this recording was done correctly replay it by itself on Wagner or any character with a 22A/B move and make sure it is able to do that move. It generally will not do the forward dash if done correctly. The 2A+D, if correct, should never result in a throw.
Still in progress.