These exercises uses the Mission system in Guilty Gear Xrd Rev 2 under the Match Up section. They're intended to aid beginners getting into guilty gear to understand the different options and concepts that are not in other fighting games or are less frequent/complex. These exercise are largely exploratory, and are therefore meant to teach you not just what you can do but what you can't.
Each exercise comprises of one or two objectives. Unlike our other content there is no real scoring system for the most part, however some of them give you specific targets to focus on to make sure you understand the core principle of the exercise. Take your time with each, and feel free to experiment.
Mobility Exercises (05, 31)
Mobility plays a large role in Guilty Gear. Explore your characters options and begin to build up the confidence and emotional flexibility required to succeed.
Range Exercises (30, 32)
Guilty Gear provides additional options for controling ranges on defense. Explore your character's options and build spacing awareness and reactions.
Neutral Exercises (18, 22, 23)
A great deal of netural in Guilty Gear depends on understanding where your options leave you after you execute them. Explore certain less obvious options in neutral.
Defense Exercises (35, 28, 20, 13)
Defense in Guilty Gear can require a great deal of both awareness and focus. Build up your defensive reactions, keep calm under pressure, and learn the nuances of Guilty Gear defense.