SpamBot v1.0

Difficulty Easy

Focus A Thing To Do Between Matches

Note that UNIST does not save bots separately and it does not save them between uses of the game, you must re-input a bot whenever you restart the game, so we have used much simpler inputs that can be used across multiple characters (it keeps the inputs when switching characters).

The intention of this bot is to help beginners train against simpler and repetitive opponents in UNIST. It is the bot that has a bit better defense than the other introductory spacing and awareness style bots such as Wagner-style bots, but has an intentionally worse rythm. Often when fighting online in the very beginning ranks you may come across players who stick to simple yet effective tactics and use the fact that they are difficult to defeat without trained skills, to defeat other newer players. This experience can be quite frustrating to players who wish to fight a tactical match yet lack the execution. The SpamBot, therefore is intended to help a player train on some of the frustrating tactics in certain match ups as well as train a player to be more persistent themselves when faced with such an opponent.

What you learn largely depends on which character you are facing. Most characters with simpler styles work well. It is probably not surprising that Chaos, Vatista, and Byakuya do not. It may, however, be surprising that Yuzuriha, Waldstein, and Hilda somewhat do work well with this, and Hyde, of all people, does not. Interestingly (but perhaps not as surprising), Nanase does not work well either. All other characters, it is probably enough to learn something, and even Nanase-version of SpamBot may help you pick up a few punish reactions. Other characters that 'don't work well' are Merkava and Phonon, but they have a similar type of 'Starter' Bot that can be used (there is at the time of this writing no page for that bot) and if you input their inputs, you can use the resultant bot with many other characters as well, just like this SpamBot. Note that from here on, all input instructions will be given as if this bot were CarmineBot (you can also use LinneBot's page for this and any related variants, in the same way).

Linne is the best character for inputting the SpamBot, and whether you use these inputs, CarmineBot's inputs, or LinneBot's inputs, the SpamBot works about the same, so you can also get to use those more advanced bots from the inputs listed below, mostly. The SpamBot is not intended to simulate the true gameplans of any characters other than Linne or Carmine.

Gauge Settings

Settings for 1P are VIT Gauge - Varies (see Goals section below), EXS Gauge - 0%

Settings for 2P are VIT Gauge - "100%", EXS Gauge - 200%

Universal settings: EXS Gauge Default (it does not increase automatically), GRD Gauge - "Default", Health Recovery - "Auto Recovery Off".


Completing each action gives 1 point. Whenever your opponent is defeated, check your health rating, and set your Health to approximately that value for the next round, and continue your count. Try to get to 10 points without being defeated (if you are, reset your health to 100% and restart your count).

Points System

Difficulty Levels

Special UNISTBot Input Instruction Notes

UNIST starts recordings using the X button/Confirm button on controllers. It begins the recording instantly. However, it will also accept the input that is bound to this button in the Controller Configuration as the first part of the recorded input, if you hold down the button when you start the recording. It also gives you just enough time to hold a direction as well. Use this method to record the inputs. For example, Action #5, change your X/Confirm button to A+B in the Controller Settings, and you should be able to get it to accept 6A+B as soon as possible.

Action #1

Record from close.

4A, 1B, 123 end recording.

The 1B is more important for Linne than for Carmine, and most of the SpamBot characters 'don't care'. If you get 4B and don't intend to train with Linne, it is mostly alright, but try to get 1B. This input should not be able to do any specials when played by itself. If it can, you wiggled too much or went all the way to 6 at the end. It should be able to do Kuuga (her projectile) when it plays into Action #5. If you are not confident in your ability to record this type of input, skip to recording Action #5 next before coming back to #2.

Action #2

1B, hidden [2369], end recording instantly.

When played by itself, if recorded on Linne this results in a jumping move, either 'TK' Kuuga (on Carmine this will be 'TK' Spin Blade) or a divekick (Linne)/jumping B (Carmine). The first option is optimal, so put some effort into this one if you have the time for that input on that day. If you are experienced with Carmine as a character or even just with CarmineBot, use 2B specifically instead, as this will unlock a move along with another later variant, without affecting him, Linne, or the SpamBots too much (it often improves SpamBots in the sense that it makes some of them more spammy/useful). The only real change should be that they block slightly less or drop their block faster.

Action #3

Record from far

6C (hold the C for some time so he does 6[C]) hidden [9] 1C, end recording instantly.


6C (hold the C for some time so he does 6[C]) hidden [9] 1C hidden [525] end recording instantly.

Variations in how long you hold the 6 direction before you transition to the 9 direction (you can do that transition very early if you wish) controls how much Carmine jumps compared to how often he takes a few steps forward when this action plays in such a way that the 6[C] is masked by something else. Generally he works well either way, but it does tend to telegraph his jump if he walks too much first (since he will always do a jumping C after walking) so we recommend trying to switch to 9 early. This is one of the few bots where 'more jumping' is not generally a problem. Try to get the 1C as close as possible to the end of the 6[C] animation.

The Variant here is used to activate CarmineBot and the SpamBots' 22B when used with the change in Action #2. It is meaningfully harder to get right, and doesn't necessarily add a lot to the experience (the move seldom happens even with this) but if you are good enough at this sort of thing, it can still be worth it.

Action #4

6D 4(1/4)B+C.

The '4' input here is 'optional' but we don't list it so, to prevent the player from focusing on getting to 1 at 'any cost' which sometimes will cause a 6321 that we don't want on this input. On LinneBot, this input can be 4B+C and for many players with less perfect High-Low defense, it probably should be, but this limits the use of this bot in other situations, as it is terrible for CarmineBot and must be 1B+C. It is easy to change most of the time though, so consider doing that if you are comfortable with it. When played into itself, it is fine and completely normal for it to also just do grounded B+C fairly often. Just make sure it can't Assault twice without doing an air attack air.

Action #5

6A+D hidden [6A+B 321] end

This is a relatively simple input which would normally be in a different 'position' in the Action slots, but we found there was more overlap and experimentation with other bots possible, this way. Therefore this is the Character type specific input, this one is known as the 'Linne' type input. To check if this recording was done correctly replay it by itself on Linne and she should mostly either repeatedly throw, alternate Throw with a standing normal, or alternate throw with dash. All three options are acceptable, though you should poke to make sure she can do both things. If played in conjunction with Action #1 some other things may happen. If you were not confident in your ability to do Action #1 properly and 'came to this input', this is the mirror of that. Action #1 and #5 by themselves work well for testing if you got it right, before any other inputs are done.


Still in progress.