GuileBot 1.0
GuileBot is a beginner level bot designed to adapt players to the rhythm and spacings of SF6. GuileBot does not specifically help with match up training, however he uses a decent amount of the options that a beginner Guile player would attempt. This bot is helpful for learning the beginnings of ‘Corner Guard’. The CPU does not make a good opponent for learning this, as it will tend to read the player’s inputs instead of simulating a more realistic experience. This is also our Beginner level bot that helps teach the first level of anti-airing in SF6.
The bot does not specifically have points related to Corner Guarding, because not all characters do this in the same way, but you may be able to gain more benefit from fighting the bot with this in mind.
This Bot will not teach you ‘how Guile can punish you’ or ‘how much damage he can do’. The CPU is a better opponent for learning that part of the Guile match up. Additionally if you find yourself having difficulty inputting the bots, you might not be at the stage in fighting game training where bots would serve you well. We do however check for ways to make the bot as lenient in inputs as possible whenever possible so be sure to read any notes for any given input as we tend to note when there is a need for perfect inputs or room for imperfect ones.
GuileBot relies a lot on inputs being held for the entire recording. We recommend switching those inputs onto buttons that are easy to hold while pressing Options or whatever other button you are using to end the recording.
Because Guile is a charge character, it is important to eventually get many of the attack butons that are at the start of Action recordings to start on the First Frame of recording inputs. The method used to achieve this consistently has changed from Street Fighter 5. Those who are used to entering our SFV bots should pay attention to the following section: First select the ‘Record On Input’ option at the bottom of the Input Recording menu. Then set whatever input you need to enter at the start of the recording on a button that does not interact with the training menu in your control settings. This will allow you to hold the button before hitting your confirmation button (X on the PlayStation version) on the recording slot you want to input to begin recording. This will cause the bot to automatically accept the button you were holding during the menu screen even though you have set it to ‘On Input’. This is because the game is reading the input as soon as it can. There is enough transition time between the menu being cleared from the screen and the recording starting, however, that you can add in a directional input fairly easily. This is still more difficult than the old version because any inputs that need to quickly follow this will feel like they need to be done ‘on reaction’ to the recording start.
Gauge Settings
As with all bots Vitality Gauge P1 should be set to “100%”, and Vitality Recovery Settings P1 should be set to “Standard”. Drive Gauge P1 should be set to “6”, and Drive Gauge Recovery Settings P1 should be set to “Standard”. SA Gauge P1 should be set to “2” (or “3” if you need it for your combo practice), and SA Gauge Recovery Settings P1 should be set to “30F” (Access this option by pressing the appropriate button -Triangle on Playstation- when on the SA Gauge Recovery Settings P1 ‘Refill’ option).
Vitality Gauge P2 should be set to “100%”, and Vitality Recovery Settings P2 should be set to “Refill”. Drive Gauge P2 should be set to “6”, and Drive Gauge Recovery Settings P2 should be set to “Refill” (or if switching from another bot with a ‘Refill’ timer, it can usually be left that way). SA Gauge P2 should be set to “0”, and SA Gauge Recovery Settings P2 should be set to “Standard”.
These settings may change based on your goals, explained in the Difficulty section below.
Goals
Completing each action gives 1 point. Try to get to 10 points without dying.
Points System
- A - Optimal/full punish on FlashKick
- B - Parrying a Sonic Boom or Sonic Blade (if Guile uses his multi-Boom super move, you still get only one point for parrying a whole ‘chain’ of them)
- C - Optimal/full whiff punish against any other attack Guile does, except if that whiff Punish is your own Drive Impact
- D - AntiAirs (including Air-to-Airs and Air Throws)
Variants
- To train Meter Awareness, change SA Gauge P1 to “Standard”, points are gained for using the correct punish based on available meter (no points gained for punishes that use neither CA Gauge nor V-Gauge).
Difficulty Levels
- Easy - Points given for ABCD
- Medium - Points given for ACD
- Hard - Points given for A and C only, OR A and D only depending on what you need to work on
- Extreme - Points given for C and D only, no points given for Air-to-Airs (points still given for Air Throws)
Actions
Action #1
FirstFrame 1LP+LK (whiff this and hold the LP+LK until end) 1MP, slight delay, end recording
Action #2
6LP+MP (change to 6MP+HP if the character you wish to train with, encounters more difficulty with Guile using HP sonic boom) hidden [1HP] 1MK (hold the 1MK until end) end recording
Action #3
9MK (hold the MK until end), 214 (optional second 214) end recording
Action #4
4HP+HK (hold the HK) (4)1236(9) end recording
Action #5
5MP+MK, 1LP 1MP (should combo but might be hidden by the parry), end recording
Action #6
6MK hidden 6, 6LP 4MP 4MP (hold until end), end recording
Action #7
6MK+HK hidden [9 44 1] end recording
Action #8
6HP 6 6MP+MK 1 (hold the MK until end) end recording (This is a Drive Rush Cancel done using the shortcut, but unlike most bots it DOES matter which way you input the DRC for this one)
In-depth
GuileBot’s main purpose for non-beginners or players who are familiar with our bots from Street Fighter 5 is to help adapt to a new style of play. Learning to Corner Guard correctly is different in Street Fighter 6 because the cornered opponent cannot just ‘take a step forward and press an attack that will put them at advantage’. Once you have them in the corner, if you’re standing in the right place, you generally have time to react. Similarly, since your own pressure is usually ‘worse’, you don’t benefit as much from ‘making sure to hit them on their wakeup’. If your ability to ‘corner guard’ the opposing character is good, sometimes this can be the superior option.
In the future, we will probably develop a GuileBot 2.0, which will not be an ‘upgrade’ to this one, but a bot with a different goal, to replace this bot for people who have mastered their combos and the basic principles of Corner Guard.