Focus Long Range Jumps and Approaches
SagatBot is a moderate difficulty bot, but with a fairly high difficulty in terms of entering the perfect versions of his inputs. However, he has multiple variants that are not only somewhat easier to input, but also tend to be more useful to players who play characters who have less technical input requirements of their own. SagatBot can therefore be considered to come in three slightly variant specific forms: Zoning-Retreat, Unpredictable, and Zoning-Approach. For brevity later on in this page, these may be referred to using prefixes (i.e. U-Sagat, ZR-Sagat, ZA-Sagat) both to explain goals and inputs, and to clarify which one players with specific main characters of their own, are suggested to use. SagatBot requires a few tightly timed inputs and one of the harder FirstFrame inputs (the kind that cannot be done using the first technique given on our Glossary Page for FirstFrame inputs), and has low leniency, but the inputs themselves are not usually complex in terms of number of buttons or actions, just timing strictness. Unfortunately, this bot loses effectiveness quickly without the correct timings, but fortunately there are very easy methods of verifying that you have input them correctly.
The approach to goals against SagatBot also differ quite heavily by character, as Sagat requires a different gameplan for each type of character-player combination. Despite this, the actual goal system does not vary much, as the variance is more in how the player chooses to approach getting the required thing to happen, than 'what thing they should be trying to do'. This bot is meant to teach 'how to handle a good zoning player that is maintaining a correct spacing', but since it is very difficult to make the bot react to the player's spacing, the goal system is based around 'forcing the player to move to the spacing that is advantageous to Sagat, and then taking their actions from there'. Be careful not to fall into the habit of 'giving Sagat space' unnecessarily while using this bot. We suggest sometimes just going 'full offense' to relieve the tension and remove this effect, either at the beginning of a round, if you are not yet good enough to win consistently, or after you get to 10 points, to finish out that round of training.
As with all bots, 1P Health should be set to "Normal". The player may set V-Gauge and CA Gauge to whatever their preference is for Easy-mode
Settings for 2P are Health - "Auto-Recover", V-Gauge - "Maximum Start", CA Gauge - "Maximum Start".
Completing each action gives 1 point. Try to get to 10 points without dying.
- A - Do a very long range jumping attack on Sagat, using your longest jump-in button. You should be so far out that your standard jump-in combo (or at least, your shortest range Medium Attack except if playing Dictator, i.e. M. Bison) does not hit. Only give yourself the point if you can make yourself whiff the follow-up attack (this changes at higher difficulty). If this is done soon after a knockdown, Sagat must have taken at least one action since getting up from a knockdown for this to grant a point (we suggest to treat this condition as 'you must have blocked at least one Tiger Shot or Grand Tiger Shot since knocking him down', but it does not need to be that specific).
- B - Do a crossup jump-in combo. The jump-in attack must be the first hit of the combo. If this is done soon after a knockdown, Sagat must have taken at least one action since getting up from that knockdown for this to grant a point (we suggest to treat this condition as 'you must have blocked at least one Tiger Shot or Grand Tiger Shot since knocking him down', but it does not need to be that specific).
- C - Whiff punish Sagat's V-Skill or his Command Normals (Overhead, or either of his special Kicks) with a throw or command grab. It is normally necessary to dash up to achieve this, but some characters have other approach options that lead into special throws. These also grant points.
- D - Tech Sagat's throw.
- If your character does not have a crossup attack to give you points in Point System B, use a crossup empty-jump throw.
- Easy - Points given for ABCD
- Medium - Points given for ABC, crossup combo must use meter
- Hard - Points given for ABCD, player CA Gauge set to Normal, crossup combo must use meter, Point System A requires that you use an alternate long range hit for the second half of the long jump-in (usually 2HK, but some EX moves offer other options), but accept the point if Sagat advances while you are in the air and you adapt accordingly.
- Extreme - Points given for AC, player CA Gauge set to Normal, Point System A requires that you use an alternate long range hit for the second half of the long jump-in (usually 2HK, but some EX moves offer other options) but accept the point if Sagat advances while you are in the air and you adapt accordingly.
Here are some suggestions for which version of SagatBot to try for, depending on your playstyle and usual main character. This is not an exhaustive nor strict list, use your understanding of the game to make the final decision.
- ZR-Sagat: Grapplers and lunger characters with poor counter-zoning or non-movement armor, players who prefer to use dashes and dash-throws to approach on the ground but don't have particularly fast forward dashes on current character. Quicksort: Zangief, Mika, G, Birdie, Zeku (young)
- ZA-Sagat: Other zoners and retreat based characters, with parries or decent counter-zoning, players who prefer to backdash and wait for the opponent's attack calmly. Quicksort: FANG, Ryu, Nash, Juri, Ed, Menat, Zeku (old)
- U-Sagat: Quick characters with limited Projectile defense such as forward-moving armored or evasive moves, or good dash speeds, players who prefer to frustrate or react to zoning tactics with risky counterattacks. Quicksort: Cammy, Karin, Rashid, Akuma, Chun-Li, Blanka, Laura
If your character is not listed above, either assume that they are variable and use your player type, or start with ZA-Sagat and if it is unsatisfying, do your best to enter U-Sagat instead.
ZR-Sagat: Easiest Input
FirstFrame 1LP, late hidden  236 end recording immediately
ZA-Sagat: Harder Input
FirstFrame 1LP, late hidden  5/6LP+LK end recording immediately
U-Sagat: Hardest Input
23LP, hidden [(4)66 LP+LK (hold until end)] 236 end recording immediately
The FirstFrame inputs for ZA-Sagat and ZR-Sagat can be done using the easier method described on our Glossary page (Button Input, Interval 1, hold direction during countdown). U-Sagat's input does not need to be FirstFrame obviously, as it has a 2 input as its First Frame, but must be very fast and the 3MP must be a 3MP. The 4 input in the hidden section is optional but will help prevent certain behaviours.
When replayed into itself, ZR-Sagat should just backdash, ZA-Sagat should dash or dash-throw repeatedly, but U-Sagat should be able to use Medium Tiger Uppercut if you poke him a bit, or dash-throw (it doesn't matter which one of the two he does from a standard replay start).
Mixing and matching inputs is not suggested for those who are unfamiliar with our bots, but if you understand clearly what you need to work on, it should be possible to create new variations of SagatBot by using different pieces. Just be careful not to give him 2x forward dash or 2x backdash at the same time.
ZA-Sagat: Easiest Input
FirstFrame 9MP+MK (hold until end, but holding optional for ZA-Sagat), hold 1, end recording at peak of jump
ZR-Sagat: Harder Input
FirstFrame 9MP+MK (hold until end, holding IS NOT optional for ZR-Sagat), 8741236 (basically a full 360 revolution) end recording immediately
U-Sagat: Hardest Input
FirstFrame 9MP+MK (hold until end, holding IS NOT optional for U-Sagat), 87(4)623 end recording immediately
It is very difficult to get this input FirstFrame using the easier method, but you can try holding 8 (straight up) to jump, then 9 (the game does not seem to record any directional inputs until a strike button is pressed) and try to time the MP+MK at the moment the character touches down. This should allow you to still correctly time the recording ending. For ZR-Sagat and U-Sagat, most people should not be able to end the recording too early, but be careful about it (use a different input along with this one to test his jump-in attack capability).
When replayed into itself, ZA-Sagat should mostly jump and hit MK at various times. ZR-Sagat should jump forward and backward with no attack. U-Sagat should do the same, but be able to EX Tiger Uppercut occasionally when combined with Action #3. ZR-Sagat should be able to do EX Tiger Shot when combined with Action #3.
ZA-Sagat: Easiest Input
6PPP, hidden , (4)1236 end recording immediately.
ZR-Sagat: Slightly Harder Input
6PPP, hidden [66, 5/6LP+LK] 236 end recording immediately.
U-Sagat: Hardest Input
6PPP, late hidden , (4)1236 end recording immediately.
In all three of these cases, it is okay (and for ZR-Sagat and U-Sagat, preferable) if this action just does repeated dash (either forward or backward) into EX Tiger Shot when played into itself. However, ZA-Sagat is a bit more useful if he does not always do the backdash, and is even acceptable if he never does it, as long as he can EX Tiger Shot. Generally therefore you don't actually want to hide the 236 part too much (the recovery of 6PPP is approximately equivalent to what we need usually). Tweak it as needed, and make sure that he at least can do EX Tiger Shot, if interrupted or similar.
It is not particularly necessary to make sure that the 6PPP is FirstFrame, but it is very possible using the easier method, and can definitely help, especially for U-Sagat to enable EX Tiger Uppercut.
This Action does not have different inputs for the three forms of SagatBot.
6HP+HK, hold 1, late hidden [1MP+MK], 236 end recording immediately
Similar to Action #4, it is not necessary to make sure that this 6HP+HK is FirstFrame. This input may require some tweaks, as using the V-Skill input too early makes Angry Charge much less likely even in fullscreen zoning situations, and doing the whole thing too fast makes it too likely that Sagat will do strange things. Your goal is to make it so that he generally just 'throws Grand Tiger Shot repeatedly' when this action is replayed into itself, but usually uses Angry Charge when interrupted/poked.
5LK+MK, hidden [2HP+HK], 5LP, 5LK, 6LK+MK(hold until end) (23), end recording immediately
If done correctly and combined with Action #4, this input should be able to kara-cancel EX Grand Tiger Shot, among other things. The final 23 input can cause extra Tiger Knee and Tiger Uppercut. The bot is not generally significantly negatively affected by this in any of its forms, though it does mean that U-Sagat may approach more than some players would prefer.
Still in progress.