NecalliBot v2.0

Difficulty Moderate

Focus Anti-Airs and Defensive Spacing


The purpose of NecalliBot2.0 is additional practice for players to practice anti-airs and learn the defensive spacings Necalli can put you at. While the bot can help you learn some of the Necalli match up options, it is complimentary to NecalliBot 1.0 in terms of match-up knowledge. NecalliBot 2.0 has a lot more options for jumping while also jumping less and having less ambiguous tells for when it jumps than the previous as well as stronger defenses, making it a more difficult bot for the purpose of Anti-Air practice. This bot is much more like a kata in that while the bot does not do a lot of damage the difficulty comes from trying to hold all the pieces on at once than the individual goals. This bot is a bit difficult to input and utilizes more advanced bot input techniques such as FirstFrame perfect inputs.

Note that NecalliBot 2.0 initially may seem easy to input due to less complicated hidden inputs, but it requires an understanding of charge timings to use a technique we will call 'edge shifting', blending the start of one action onto the end of a previous action to create a variable charge move outcome, without the drawback of creating easily predicted patterns. Additionally unlike some of our other bots (characters with charge moves specifically) NecalliBot 2.0 requires much stricter FirstFrame inputs.

Players unfamiliar with charge characters/timing may need some extra practice doing these moves with the shortest charge window they can manage, so that the bot is not too slow. Additionally if a player is struggling with FirstFrame inputs, they should practice doing so before trying to do the full input.


Gauge Settings

As with all bots, 1P Health should be set to "Normal". Set 1P CA Gauge to "Auto-Recover", and 1P V-Gauge to "Normal" (Can set to "Auto-Recover" to increase difficulty of combo practice).

Settings for 2P are V-Trigger - I, Health - "Auto-Recover", V-Gauge - "Auto-Recover", CA Gauge - "Normal".


Goals

Completing each action gives 1 point. Try to get to 10 points without dying and before Necalli gets to 10 points in the Hard or Extreme versions.

Points System

Difficulty Levels

Action #1

Perfect

From far away, FirstFrame 6LP+LK, hold 1 immediately until end for charge, 1MP and hold the 1MP until recording end, end.

Acceptable

From far away, FirstFrame 6LP+LK, hold 1 immediately until end for charge, 1MP and hold the 1MP until recording end, end. It is ok if the FirstFrame is LK if the input is plinked.

Try to press 1 as soon as you can after hitting LP+LK. To test if the bot is working adequately, make sure Action #1 can loop into itself and do Disc's Guidance. Which one it does differs by Perfect vs Acceptable input. Players who are very good with charge timings can worry less about if it loops Disc's Guidance.

Action #2

5MP+MK hidden [5HP+HK] end

5MP+5MK must not be plinked so set a button for it. Since it has no direction, it will automatically be a FirstFrame input, but if you want to add one for any reason, be sure it is FirstFrame. This input matches the timing of his MK->HK Target Combo.

Action #3

From far away, FirstFrame 6KKK(hold till end), hold 1 long enough to make a charge, end recording.

If this is played back into itself the triple kick should not show up in the inputs. He should crouch, and occasionally inch forward, but never do any actual moves. This may take a few tries due to either specifics of your controller/fightstick, or the input polling of the game.

Action #4

Perfect

From far away, FirstFrame 9MP+MK(until end, just the button, not the direction), end in air(preferably at height of jump or 'as if using the end recording button as a jump-in attack')

Acceptable

From far away, FirstFrame 9MP+MK(until end), end in air

Once again, pay attention to how your controller/fightstick works, and the game's input polling. This is a relatively unfamiliar input for most players and is therefore harder to get FirstFrame, especially while holding the V-Skill the whole time. When it is replayed into itself, if done correctly, should only show Necalli empty jumping repeatedly. He should generally touch down and jump again immediately. Try to hold 4 or 1 toward the end so that he does not jump too much.

Action #5

6PPP, 3214 pressing end as if doing a special move.

The important part is to get the '63214 end' edge-shift so that he can do his command throw when it is combined with Action #3. If done right when combined with Action #3 should allow for EX Disc's Guidance as well. Note that depending on your personal execution speed, this may be able to do Rising Light due to input leniency. This is not generally a problem for the bot.




In-Depth

Still in progress.