Focus Defensive Spacing
Forces you to stay at a range where he can jump, AND to punish him for other stuff (if most inputs are correct, his Jump input will get eaten by most other things he does if you do not).
Allows you to properly program yourself for both 'Punishing Disc's Guidance' and 'respecting his Stomp strings', while of course keeping you sharp on the CC punish for EX Rising Light, and stopping you from just standing there due to sweeps (which you also will usually have to punish because either it will give him a free activation of CA, or make it so he never jumps).
There are a lot of inputs that are hidden in the animations or recovery of other moves, which come out if the bot gets interrupted or the actions get played on different timings.
As with all bots, 1P Health should be set to "Normal". Set 1P CA Gauge to "Normal", and 1P V-Gauge to "Auto-Recover".
These settings may change based on your goals, explained in the Difficulty section below.
Settings for 2P are Health - "Auto-Recover", V-Gauge - "Auto-Recover", CA Gauge - "Auto Recover".
Completing each action gives 1 point. Try to get to 10 points without dying.
- A - Optimal/full punish on EX Rising Light
- B - V-Reversal his Stomp (part of Action #2)
- C - Punish Disc's Guidance with a meter-using combo
- D - AntiAirs
- F - Necalli gets 1 Point when you block his CA. If Necalli reaches 10 points, you still lose. (This condition is always included.)
- Easy - Points given for ABCD
- Medium - Points given for BCD
- Hard - Points given for B and D only
- Extreme - Points given for D only.
1 (10f approx), 1MP, 6MP (Disc's Guidance), 1 (wait for crouch, then a few frames) 1LP
Do this at midscreen so that only the Disc's Guidance hits.
236MK, (LP+HP hidden in animation), 2MK xx 236MK, 1
Do this so that they all hit, preferably after cornering. Note that these will not all combo.
623LP+MP (EX Rising Light), hidden [7 until a jump would have happened, MK], 1MP on landing, 1
Do this such that the Rising Light whiffs, but you can space it so the 1MP hits, doesn't matter a lot.
9 to jump (mash MP+MK at top of jump arc while doing 236236 such that CA comes out on landing. Mash that button!).
Stop recording when Necalli roars during the CA animation.
Do this with the opponent in the corner, so you can space the jump in correctly as if it would hit.
2HK 66 (Dash) 2HK, 1
Do this such that both sweeps whiff, hold the 1 to block a little longer than normal.
Still in progress.