Focus Multi-Stage Awareness and Staying Calm
Note that UNIST does not save bots separately and it does not save them between uses of the game, you must re-input a bot whenever you restart the game, so we have used much simpler inputs that can be used across multiple characters (it keeps the inputs when switching characters).
The intention of this bot is to help train your mind to get used to maintaining your spacing against a high pressure opponent in UNIST. It is the bot that has a bit better defense and rhythm than the other introductory spacing and awareness style bots such as Wagner-style bots. LinneBot is able to defend herself if your punishes are slow at least some of the time, meaning you have to pay more attention to 'confirming' your punishes.
LinneBot puts stress on the player's ability to calmly anti-air due to the number of immediate air options she has which must be carefully assessed. You must understand her 'likely plan' following each, and we have done our best to simulate most of those possible 'plans'. Anti-air reactions are likely to be heavily tested on characters who use 3B or things like 5B or 5A, when she Assaults, and different reactions are likely to be tested when she just jumps. Linne's high mobility forces the player to learn the indicators of when she is actually attacking and when she's just moving or preparing for an attack. She has good low options and long strikes, and generally these should be able to follow her dash. That may vary from day to day, but this is useful, and one shouldn't worry too much about making sure Action #5 always does that the same way.
Linne is the best character for inputting the Linne-Type bot for training characters such as Carmine (optimally you change Action #3 for him) and a host of other characters collectively considered 'SpamBot'. That is, these inputs will produce a 'spammy' version of many other characters which can be used to gain familiarity with their moves and some punishes, but not intended to simulate their true gameplans. On a good day Linne's Action #2 has a quick enough 'TK' that it allows for her Aerial 'TK' projectile attack, and her use of her Force Function is not too 'spammy' or predictable. On a less optimal day, her Action #2 results in an instant dive kick and therefore the 'TK' was not fast enough, and/or her Force Function is too obvious.
Settings for 1P are VIT Gauge - Varies (see Goals section below), EXS Gauge - 0%
Settings for 2P are VIT Gauge - "100%", EXS Gauge - 200%
Universal settings: EXS Gauge Default (it does not increase automatically), GRD Gauge - "Default", Health Recovery - "Auto Recovery Off".
Completing each action gives 1 point. Whenever your opponent is defeated, check your health rating, and set your Health to approximately that value for the next round, and continue your count. Try to get to 10 points without being defeated (if you are, reset your health to 100% and restart your count).
- A - Block and punish Linne's divekick (note that this move does not hit overhead, it can be blocked crouching)
- B - Block and punish Linne's 2C (very negative/disadvantaged but cancelable into 2A or 5A on block at some ranges - bot will only cancel into 5A, and rarely).
- C - Tech Linne's throw attempt (the difficulty of this point varies by how Action #5 is input).
- D - Anti-Air or Air-to-Air Linne's jump attacks (difficulty is modified below)
- Easy - Points given for ABCD
- Medium - Points given for BCD
- Hard - Points given for BCD, but points for D are only given if Linne was using a Cross-up attack
- Extreme - Points given for C and D only, points for D are only given if Linne was using a Cross-Up attack
Special UNISTBot Input Instruction Notes
UNIST starts recordings using the X button/Confirm button on controllers. It begins the recording instantly. However, it will also accept the input that is bound to this button in the Controller Configuration as the first part of the recorded input, if you hold down the button when you start the recording. It also gives you just enough time to hold a direction as well. Use this method to record the inputs. For example, Action #5, change your X/Confirm button to A+B in the Controller Settings, and you should be able to get it to accept 6A+B as soon as possible.
Record from close.
4A, 1B, 123 end recording.
The 1B is more important for Linne than for Carmine, and most of the SpamBot characters 'don't care'. If you get 4B and don't intend to train with Linne, it is mostly alright, but try to get 1B. This input should not be able to do any specials when played by itself. If it can, you wiggled too much or went all the way to 6 at the end. It should be able to do Kuuga (her projectile) when it plays into Action #5. If you are not confident in your ability to record this type of input, skip to recording Action #5 next before coming back to #2.
1B, hidden , end recording instantly.
When played by itself, if recorded on Linne this results in a jumping move, either 'TK' Kuuga (on Carmine this will be 'TK' Spin Blade) or a divekick (Linne)/jumping B (Carmine). The first option is optimal, so put some effort into this one if you have the time for that input on that day. If you are experienced with Carmine as a character or even just with CarmineBot, use 2B specifically instead, as this will unlock a move along with another later variant, without affecting him, Linne, or the SpamBots too much (it often improves SpamBots in the sense that it makes some of them more spammy/useful). The only real change should be that they block slightly less or drop their block faster.
Record from far
1C 9 1, end recording instantly.
The timing for hitting the 9 and the 1 are actually strict. They have the same timing as a Jump Cancel from her crouching C, so you may want to test that a few times (we suggest choosing Player Character as Linne, since forgetting to stop recordings early enough while testing can erase or corrupt other recordings, in UNIST). Basically, hit 1C and 'Jump Cancel the Options Button' to get this right. Note that Carmine's different Action #3 can be used on Linne, even the Variant. It makes LinneBot a bit different. Whether she becomes harder or easier really is up to your playstyle or character, but she generally is not strictly 'ruined'. SpamBots benefit somewhat from that input also but, again, it depends on which. If you intend to play a long session using Bots between Ranked Matches, that may be the better option..
The '4' input here is 'optional' but we don't list it so, to prevent the player from focusing on getting to 1 at 'any cost' which sometimes will cause a 6321 that we don't want on this input. On LinneBot, this input can be 4B+C and for many players with less perfect High-Low defense, it probably should be, but this limits the use of this bot in other situations, as it is terrible for CarmineBot and must be 1B+C. It is easy to change most of the time though, so consider doing that if you are comfortable with it. When played into itself, it is fine and completely normal for it to also just do grounded B+C fairly often. Just make sure it can't Assault twice without doing an air attack.
6A+D hidden [6A+B 321] end
This is a relatively simple input which would normally be in a different 'position' in the Action slots, but we found there was more overlap and experimentation with other bots possible in this position. Therefore this is the Character type specific input, this one is known as the 'Linne' type input. To check if this recording was done correctly replay it by itself on Linne and she should mostly either repeatedly throw, alternate Throw with a standing normal, or alternate throw with dash. All three options are acceptable, though you should poke to make sure she can do both things. If played in conjunction with Action #1 some other things may happen. If you were not confident in your ability to do Action #1 properly and 'came to this input', this is the mirror of that. Action #1 and #5 by themselves work well for testing if you got it right, before any other inputs are done.
Still in progress.