MaiBot v1.0
Difficulty Moderate
Focus Hop, Roll, and Close Punishes
MaiBot is part of a large group of bots that use the same inputs, under the Codename "Big Fire". Any other bot with their own version of the preceding sentence, can be used/switched to, after entering this one set of Action Inputs. Those bots have unique point systems, purposes, and settings, so be sure to check other pages for that information.
MaiBot is a step up in difficulty and concept knowledge from KyoBot. If you are comfortable with your combo knowledge and spacing you can probably skip to training against MaiBot in the "Big Fire" series of bots. Due to the aggressive nature of the bot and Mai's tricky animations that look like other parts of her kit at the start of the move, she can be difficult to predict and is constantly taking control of spacing which make her optimal for practicing combos at various spacings. In order to fight the bot properly you need to use your roll and hop to take back control of spacing. The point system in MaiBot encourages training your ability to flexibly switch between offense and defense.
Bots in KoF are able to be saved by activating the game's "Autosave" function. However, you can only save 1 bot at a time. Therefore, we have checked all characters using the inputs used to determine which of them can be useful, resulting in the codename "Big Fire" due to most of the characters where the bot is effective using fiery moves. These have been given separate, specific pages, when we consider the result to be good enough to act as a functional bot for that character, but there are a few more where we didn't think that the bot reached that level, but a player could still get some use out of going a few rounds with that character with just these 'Big Fire' inputs. A full list of characters and related things can be found in the 'In Depth' section at the bottom of this page.
Gauge Settings
As with all bots, 1P Health should be set to "Normal", set 1P Power Gauge to "1"
These settings may change based on your goals, explained in the Difficulty section below.
Settings for 2P are Health - "Auto-Recover" and Power Gauge - "5".
Goals
Completing each action gives 1 point. Try to get to 10 points without dying. Note that if you don't see the word Punish show up on your side of the screen when you perform a punish for points A, B and D you did not perform the punish correctly.
Points System
- A - Punish Ryuuenbu
- B - Land a hopping blowback (or heavy kick if your blowback is stubby.)
- C - If your character has an Armored move or parry, use it to stop her Hissatsu Shinobi-Bachi (either gives one point) or Block and Punish the Super version of this attack.
- D - At longer ranges, Roll (usually backward) to avoid Mai's Hissatsu Shinobi-Bachi, and then perform a punish with the maximum damage you can get, including using the Power Gauge you have available at the time.
Variants
- To train Meter Awareness, change 1P Power Gauge to '2', points are gained for using the correct punish based on available meter (no points gained for punishes that use no power gauge).
Difficulty Levels
- Easy - Points given for ABCD, any punish with the correct starter is valid for Point System A
- Medium - Points given for ABCD, but all punishes for Point System A must also be the maximum damage you can get with the Power Gauge available (use it all to get the point)
- Hard - Points given for BCD only
- Extreme - Points given for C and D only (if you normally play defensively) or B and D only (if you normally play offensively.)
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Recording Notes
- Players should note that if you hold buttons or directions before starting input they will instantly occur once you start recording. This makes it easier to get frame 1 (FirstFrame) inputs compared to most other games. Additionally you can use the Options button to end recording just like other games, as well as the 'record' button. Use whichever is easiest for you, but note that we are still investigating if there is some input loss when using the Options button, and if you encounter problems, try using just the 'Record' button to end the recordings.
Action #1
FirstFrame 5/6HP (hold the HP until end), 236LP, end recording instantly
See our KyoBot page for information on how to verify that this bot has been correctly input. Please input this bot using Kyo for clarity.
Action #2
FirstFrame 3LK+HK (hold the LK+HK until end), 236 end recording instantly
See our KyoBot page for information on how to verify that this bot has been correctly input. Please input this bot using Kyo for clarity.
Action #3
FirstFrame 6 4 2, end recording
See our KyoBot page for information on how to verify that this bot has been correctly input. Please input this bot using Kyo for clarity.
Action #4
214LK, 236(LK) end recording
See our KyoBot page for information on how to verify that this bot has been correctly input. Please input this bot using Kyo for clarity.
Action #5
FirstFrame 6LP+LK (hold the LP+LK until end), (9)63214, end recording
See our KyoBot page for information on how to verify that this bot has been correctly input. Please input this bot using Kyo for clarity.
In-Depth
In addition to acting as the inputs for MaiBot 1.0, KyoBot 1.0, RalfBot 1.0, KBot 1.0, and KrohnenBot 1.0, the 'Big Fire' bot inputs also function somewhat reasonably with Terry Bogard, Ryuji Yamazaki, and Billy Kane. Complete point systems for a potential TerryBot are in development. A certain variant will also allow for a decent YashiroBot, to be completed later.