HydeBot v1.0

Difficulty Moderate

Focus Movement and Guard Thrust Reactions


Note that UNIST does not save bots separately and it does not save them between uses of the game, you must re-input a bot whenever you restart the game, so we have used much simpler inputs that can be used across multiple characters (it keeps the inputs when switching characters).

The intention of HydeBot is to force players to learn to guard thrust at the proper timings, and see through general Hyde mixups while lessening their reliance on defensive "autopilot" tendencies.

It is given multiple ways to approach from the air and alter attack vectors along with this, and some patterned simple walking to change its range if the player becomes completely defensive. Therefore the challenge for the player is to both get an understanding of Hyde's rhythm, and his different aerial timings due to his 6D and various specials that prolong his air time while placing obstacles the player needs to be aware of to make successful decisions about movement and antiairs.

Wagner is a good character for inputing the Wagner-Type bot for training characters such as Seth, Akatsuki, and Orie as well as Hyde himself, as the way her moves work make things a little more obvious to tell when the inputs were put in correctly. On a good day Hyde will often use his force function at nearly max range and occasionaly vary his jump with a special. On a sub-optimal day Hyde will spend too much time on the ground whiffing throws or whiffing his 2C.


Gauge Settings

Settings for 1P are VIT Gauge - Varies (see Goals section below), EXS Gauge - Recommended 100% but can set to other values depending on training desire and desired difficulty level.

Settings for 2P are VIT Gauge - "100%", EXS Gauge - 200%

Universal settings: EXS Gauge Default (it does not increase automatically), GRD Gauge - "Default", Health Recovery - "Auto Recovery Off".


Goals

Completing each action gives 1 point. Whenever your opponent is defeated, check your health rating, and set your Health to approximately that value for the next round, and continue your count. Try to get to 10 points without being defeated (if you are, reset your health to 100% and restart your count).

Points System

Difficulty Levels

Special UNISTBot Input Instruction Notes

UNIST starts recordings using the X button/Confirm button on controllers. It begins the recording instantly. However, it will also accept the input that is bound to this button in the Controller Configuration as the first part of the recorded input, if you hold down the button when you start the recording. It also gives you just enough time to hold a direction as well. Use this method to record the inputs. For example, Action #5, change your X/Confirm button to A+B in the Controller Settings, and you should be able to get it to accept 6A+B as soon as possible.

Action #1

Record from close.

4A, 5B, 2C, 5C (can hold this C) end recording during the 5C animation.

Should be able to do a full combo from up close.

Action #2

1B+C (hold until end), hidden [474123], end recording instantly

If this is done correctly when played into itself it should mainly back jump and perform B+C. When combined with Action #2 Hyde should be able to do the force function (B+C) and should not be able to do most of his special moves if only Action #1 and #2 are input so far. It is a very quick input, but one still needs to really make the effort to hold B+C almost the entire time. It is NOT necessary to hold it to the final moment, so those using pad can still end the recording with the Options button or similar, normally. Just hold the initial button as long as you can.

Action #3

623(6B) hidden [44], end recording immediately

If done correctly, you should have ended the recording long before the move finished animating. To check this input set it to random play. With Action #1 and #2 active along with this one, you should see both back dash and the strike occuring in neutral occasionally, at different times (this, like all inputs for this bot, is easier to check by inputting it as Wagner). The faster you can input the 623(6B) after starting the recording, the less the bot will use 'uppercut' style moves in standard play, making it less 'spammy'. The final 6 is required to get extra Blitz Shot inputs if using AkatsukiBot, if you only intend to train with Hyde, it is not necessary to make sure to get another 6, a 'clean' 623B is fine.

Action #4

6A+D hidden [96321] end recording instantly

To test this fully, first play it into itself. If you do it correctly, Hyde should not leave the ground during the recording phase. However, once in the replay phase, most attempts at this should be able to occasionally jump. If it lacks the jump it was done too fast. To check it further, activate Actions #1-3 along with it, and now you should be able to occasionally see 214A type special attacks occurring occasionally when this Action chains into Action #1. It should also be able to do 236A type special attacks when Action #2 chains into this Action.

Action #5

6A+B 2A+D 22 end recording instantly

This is the Character type specific input, this one is known as the 'Wagner' type input. To check if this recording was done correctly replay it by itself on Wagner or any character with a 22A/B move and make sure it is able to do that move. It generally will not do the forward dash if done correctly. The 2A+D, if correct, should never result in a throw.




In-Depth

Still in progress.