Focus Defense and Dash Blocking
Note that UNIST does not save bots separately and it does not save them between uses of the game, you must re-input a bot whenever you restart the game, so we have used much simpler inputs that can be used across multiple characters (it keeps the inputs when switching characters).
The intention of this bot is to help train several movement and engagement concepts important to UNIST. It is not meant to teach you many specifics of Eltnum's game plan, however is designed to give you enough experience with some of her fundamentals that apply to both low level and high level play that you will not be unprepared for certain parts of the match up. In UNIST the ability to dash up to an opponent, immediately block, and then confirm whether or not the opponent has hit a button and therefore is unsafe to engage, is important. Additionally the ability to understand your character's engagement tools from the various ranges after a dash and the ability to adapt those options according to how much pushback an opponent's move created on dash blocking are important to your understanding of fundamentals. Eltnum as a character is good at controlling the far and close range but is less able to control the midrange without re-enforced bullet shots and therefore is a good candidate for setting up the situation to learn the fundamentals of closing in on an opponent. EltnumBot was built with this in mind as she uses Eltnum's various gun shots allowing her to control and threaten many ranges, and is perfectly capable of defeating a player's hasty habit of trying to attack after the dash in and moving in on their rhythm rather than the openings in their opponent's rhythm.
The other half of EltnumBot's main focus is to teach you various option selects and defensive concepts such as the fact that some aerial moves have less advantage while blocked standing, high low mix up defense, and the capacity for the invincibility window of backdashes to dodge an opponent's follow up during 'holes' in their pressure. A lot of a player's ability to use these option selects and defenses will differ from person to person. Some will be more capable of shielding and gaining advantage from good defense, while others will find the quick reactions required to antiair or evade with backdash easy, making EltnumBot a good 'final test' to confirm what sort of person you are so you can use that knowledge to tailor your training accordingly. For some characters evading with the backdash is harder due to how long and/or how far their dash takes them and is therefore not always a good idea depending on the opposing character (including Eltnum herself!) So be sure to keep this in mind when applying your practice to real match ups.
Eltnum is the only useable Character for inputting the EltnumBot as she requires a lot more character specific inputs than normal. However you can use Carmine to confirm certain inputs and you can use EltnumBot with Wagner type bots to get a feeling for their other moves that they would not otherwise use on WagnerBot due to their standard inputs. On a good day EltnumBot should be able to do all of her various gun shot attacks, should be capable of her charged B overhead, should not have her 66C, and should jump unpredictably. On a less optimal day she will tend to jump more and be more predictable in her gunshots, and she may not be able to do all of her possible dashes or gun shot attacks, however she should still be useable in this case for the easier levels of the bot. See the Input footnotes for further information.
Settings for 1P are VIT Gauge - Varies (see Goals section below), EXS Gauge - Recommended 100% but can set to other values depending on training desire and desired difficulty level.
Settings for 2P are VIT Gauge - "100%", EXS Gauge - 200%
Universal settings: EXS Gauge Default (it does not increase automatically), GRD Gauge - "Default", Health Recovery - "Auto Recovery Off".
Completing each action gives 1 point. Whenever your opponent is defeated, check your health rating, and set your Health to approximately that value for the next round, and continue your count. Try to get to 10 points without being defeated (if you are, reset your health to 100% and restart your count).
- A - Block/shield and 'check' her Divekick (not an overhead, but more disadvantaged for her if you stand)
- B - Block/shield and 'check' her 66C or charged 6B (disadvantageous overheads)
- C - Backdash out of her crouching B->A string without getting hit by a followup
- D - Antiair her jump
- Easy - Points given for ABCD
- Medium - Points given for ACD only or BCD only depending on which you need to work on
- Hard - Points given for CD only, point for C only given when you hit her with a normal or antiair after this
- Extreme - Points given for BC only, point for C only given when you hit her with a normal or antiair after it, but without taking any unguarded damage until then
Special UNISTBot Input Instruction Notes
UNIST starts recordings using the X button/Confirm button on controllers. It begins the recording instantly. However, it will also accept the input that is bound to this button in the Controller Configuration as the first part of the recorded input, if you hold down the button when you start the recording. It also gives you just enough time to hold a direction as well. Use this method to record the inputs. For example, Action #5, change your X/Confirm button to A+B in the Controller Settings, and you should be able to get it to accept 6A+B as soon as possible.
Record from close.
3B, 3A hidden  end recording instantly.
When replayed into itself, should generally 'spam' Etherlite Ground.
6A (hold A until end), hidden , end recording instantly
6A, hidden , end recording instantly
If done correctly it should do her down shot and occasionally jump. If she occasionally does a neutral rather than forward jump it is ok but she should mostly forward jump. This is better as a quick input as it impacts how much variance there is in her jump. Try to get the recording to be 34 frames or less, if possible. If you can't get the 9 hidden, as long as the input is done quickly it is generally ok, but hiding it helps with the rhythm slightly.
The variant input changes the rhythm of her bullet timings quite a lot. The bot is still useable, but for more advanced levels it is encouraged to try to get the 'standard' input of the bot and master the point system from there before considering the hardest levels and advanced uses of the bot.
6C (hold the C) 6565 end recording immediately
To know that you have done this move correctly requires watching the bot play into other inputs. It should be able to do her C, C combo when played into itself. It should also be able to do EX shot and triple shot. If it cannot do her EX shot, but does the C, C combo you may have recorded the 6C as a 5C. The input looks the same when played into itself with this error so be sure to double check. This must be a very fast, 25 frames or below for the advanced levels of the bot. If you can't get it to be that fast, as long as she does the double hit and can dash (around 37 frames) it is probably fine for the beginner levels. If done perfectly, this input should be around 21 frames.
4A hidden  4123 end recording instantly
To test this fully, first play it into itself. Eltnum just use 4A repeatedly. It should also be able to do 236 type special attacks when Action #2 or #3 chains into this Action.
If done fast enough, when playing into itself, it should be difficult to get her to dash. The dash is less critical to this input but still important for the advanced levels of the bot as it effects her overall rhythm. So if you are having trouble inputting it or don't have a lot of time you can omit it for the easier levels of the bot.
6A+B (hold the A+B) 321 end recording instantly
If done quickly enough she should be able to do her autocombo. Additionally it should do her charged overhead. When 4 plays into 5 it should be able to do her B shot.
Still in progress.