ChaosBot v1.0

Difficulty Advanced

Focus Bulldogging and Careful Approaches

Note that UNIST does not save bots separately and it does not save them between uses of the game, you must re-input a bot whenever you restart the game, so we have used much simpler inputs that can be used across multiple characters (it keeps the inputs when switching characters).

The intent of ChaosBot is to help the player understand how to approach an opponent who has long range attacks while maintaining an awareness of the opponent's state, in this case, two states, that of Chaos himself and of Ahzi Dahaka. Other minor aspects of the matchup are also naturally emergent from the bot's inputs, but most of them are not included in the point systems, so please take your time and make your observations about how your character approaches the matchup. Characters with very long range ability to strike and control the opponent may not need this bot, or the player may not easily understand how it is difficult enough to require a bot, since this form of it cannot generally manipulate Ahzi Dahaka 'well enough' to pose a threat. For those types of characters we suggest setting the EXS Gauge to 'Auto Increase'. This should allow Chaos to use more of Ahzi Dahaka's tricky and controlling attacks. There is no required change to the point system, though the 'Hard' version will not really make sense and those players should just focus on the 'Medium' difficulty.

Gauge Settings

Settings for 1P are VIT Gauge - Varies (see Goals section below), EXS Gauge - Recommended 100% but can set to other values depending on training desire and desired difficulty level.

Settings for 2P are VIT Gauge - "100%", EXS Gauge - 200%

Universal settings: EXS Gauge Default (it does not increase automatically) if you use a short range character, Auto-Increase if you use a long-range character, GRD Gauge - "Default", Health Recovery - "Auto Recovery Off".


Completing each action gives 1 point. Whenever your opponent is defeated, check your health rating, and set your Health to approximately that value for the next round, and continue your count. Try to get to 10 points without being defeated (if you are, reset your health to 100% and restart your count).

Points System

Difficulty Levels

Special UNISTBot Input Instruction Notes

UNIST starts recordings using the X button/Confirm button on controllers. It begins the recording instantly. However, it will also accept the input that is bound to this button in the Controller Configuration as the first part of the recorded input, if you hold down the button when you start the recording. It also gives you just enough time to hold a direction as well. Use this method to record the inputs. For example, Action #5, change your X/Confirm button to A+B in the Controller Settings, and you should be able to get it to accept 6A+B as soon as possible.

Action #1

Record from close.

4A, 5B, 2C, 5C (can hold this C) end recording during the 5C animation.

Should be able to do a full combo from up close.

Action #2

1B+C (hold until end), hidden [474123], end recording instantly

If this is done correctly when played into itself it should mainly back jump and perform B+C. When combined with Action #2 Chaos should be able to do the force function (B+C) and should not be able to do most of his special moves if only Action #1 and #2 are input so far. It is a very quick input, but one still needs to really make the effort to hold B+C almost the entire time. It is NOT necessary to hold it to the final moment, so those using pad can still end the recording with the Options button or similar, normally. Just hold the initial button as long as you can.

Action #3

623(6B) hidden [44], end recording immediately

If done correctly, you should have ended the recording long before the move finished animating. To check this input set it to random play. With Action #1 and #2 active along with this one, you should see both back dash and the strike occuring in neutral occasionally, at different times (this, like all inputs for this bot, is easier to check by inputting it as Wagner). The faster you can input the 623(6B) after starting the recording, the less the bot will use 'uppercut' style moves in standard play, making it less 'spammy'. The final 6 is required to get extra Blitz Shot inputs if using AkatsukiBot, if you only intend to train with Chaos, it is not necessary to make sure to get another 6, a 'clean' 623B is fine, but this is still preferred, for Chaos.

Action #4

6A+D hidden [96321] end recording instantly

To test this fully, first play it into itself. If you do it correctly, Seth should not leave the ground during the recording phase. However, once in the replay phase, most attempts at this should be able to occasionally jump. If it lacks the jump it was done too fast. To check it further, activate Actions #1-3 along with it, and now you should be able to occasionally see 214A type special attacks occurring occasionally when this Action chains into Action #1. It should also be able to do 236A type special attacks when Action #2 chains into this Action.

Action #5

6A+B 2A+D 22 end recording instantly

This is the Character type specific input, this one is known as the 'Wagner' type input. To check if this recording was done correctly replay it by itself on Wagner or any character with a 22A/B move and make sure it is able to do that move. It generally will not do the forward dash if done correctly. The 2A+D, if correct, should never result in a throw.


Still in progress.