Focus Awareness-on-Approach and Spacing
Note that UNIST does not save bots separately and it does not save them between uses of the game, you must re-input a bot whenever you restart the game, so we have used much simpler inputs that can be used across multiple characters (it keeps the inputs when switching characters).
The intention of this bot is to help train your mind to get used to footsies in UNIST, once you have trained on and gotten used to when to get in and where to stand against shorter-range characters, from AkatsukiBot, SethBot, and OrieBot, or when you feel comfortable or are familiar with playing UNIST overall. She is a good bot for helping you grind out your punishes and fundamentals.
WagnerBot requires a good understanding of your movement options and their ranges due to her strong ability to whiff punish and check players that are approaching or out of position. Therefore she is intended to help players put together the skills they had learned from the previous bots or have gained from previous fighting game experience, and focus on refining their movement options and footsies to be more effective at taking advantage of opportunities.
Wagner is a good character for inputing the Wagner-Type bot for training characters such as Seth, Akatsuki, and Orie as well as Wagner herself, as the way her moves work make things a little more obvious to tell when the inputs were put in correctly. On a good day Wagner will A>B>C>C will not execute all four of those attacks on whiff and she will charge her sword or shield fairly often. On a sub-optimal day Wagner A>B>C>C combo is predictable and she seldom charges sword or shield.
Settings for 1P are VIT Gauge - Varies (see Goals section below), EXS Gauge - 0%
Settings for 2P are VIT Gauge - "100%", EXS Gauge - 200%
Universal settings: EXS Gauge Default (it does not increase automatically), GRD Gauge - "Default", Health Recovery - "Auto Recovery Off".
Completing each action gives 1 point. Whenever your opponent is defeated, check your health rating, and set your Health to approximately that value for the next round, and continue your count. Try to get to 10 points without being defeated (if you are, reset your health to 100% and restart your count).
- A - Punish Wagner's 5C (both Charged and uncharged are punishable by most normals at close range)
- B - Approach Wagner while she is hitting normals and either whiff punish her 2C or tag her with a low generally, then combo off this.
- C - If your approach for B is too slow and you know you will not reach in time, Assault (6D) instead of going for the whiff punish or low, and get a combo off this
- D - Punish close range Sturm Brecher (shield charge) when she has NOT buffed her shield (it is not punishable if she hits max range or had buffed her shield)
- Easy - Points given for ABCD
- Medium - Points given for BCD
- Hard - Points given for B and C only, OR B and D only depending on what you need to work on
- Extreme - Points given for A and C only, but you must still attack properly when the situation for B occurs
Special UNISTBot Input Instruction Notes
UNIST starts recordings using the X button/Confirm button on controllers. It begins the recording instantly. However, it will also accept the input that is bound to this button in the Controller Configuration as the first part of the recorded input, if you hold down the button when you start the recording. It also gives you just enough time to hold a direction as well. Use this method to record the inputs. For example, Action #5, change your X/Confirm button to A+B in the Controller Settings, and you should be able to get it to accept 6A+B as soon as possible.
Record from close.
4A, 5B, 2C, 5C (can hold this C) end recording during the 5C animation.
Should be able to do a full combo from up close.
1B+C (hold until end), hidden , end recording instantly
If this is done correctly when played into itself it should mainly back jump and perform B+C. When combined with Action #2 Wagner should be able to do the force function (B+C) and should not be able to do most of her special moves if only Action #1 and #2 are input so far. It is a very quick input, but one still needs to really make the effort to hold B+C almost the entire time. It is NOT necessary to hold it to the final moment, so those using pad can still end the recording with the Options button or similar, normally. Just hold the initial button as long as you can.
623(6B) hidden , end recording immediately
If done correctly, you should have ended the recording long before the move finished animating. To check this input set it to random play. With Action #1 and #2 active along with this one, you should see both back dash and the strike occuring in neutral occasionally, at different times (this, like all inputs for this bot, is easier to check by inputting it as Wagner). The faster you can input the 623(6B) after starting the recording, the less the bot will use 'uppercut' style moves in standard play, making it less 'spammy'. The final 6 is required to get extra Blitz Shot inputs if using AkatsukiBot, if you only intend to train with Wagner, it is not necessary to make sure to get another 6, a 'clean' 623B is fine.
6A+D hidden  end recording instantly
To test this fully, first play it into itself. If you do it correctly, Wagner should not leave the ground during the recording phase. However, once in the replay phase, most attempts at this should be able to occasionally jump. If it lacks the jump it was done too fast. To check it further, activate Actions #1-3 along with it, and now you should be able to occasionally see 214A type special attacks occurring occasionally when this Action chains into Action #1. It should also be able to do 236A type special attacks when Action #2 chains into this Action.
6A+B 2A+D 22 end recording instantly
This is the Character type specific input, this one is known as the 'Wagner' type input. To check if this recording was done correctly replay it by itself on Wagner or any character with a 22A/B move and make sure it is able to do that move. It generally will not do the forward dash if done correctly. The 2A+D, if correct, should never result in a throw.
Still in progress.