Focus Air Navigation and Approaches
Note that UNIST does not save bots separately and it does not save them between uses of the game, you must re-input a bot whenever you restart the game, so we have used much simpler inputs that can be used across multiple characters (it keeps the inputs when switching characters).
This bot is intended to teach the player how to utilize less optimal spacings and approach timings when getting in on an opponent who has good spacing control with strong anti air options. It is also capable of teaching the player to recognize when they need to defend when approaching, if the opening in the opponent's defenses is not large enough duration to allow for a successful attack. To keep one's mind vigilant to take advantage of possible small openings in an otherwise strongly controlling opponent. This bot is not intended to teach you the technical aspects of a skilled zoning and keep out player but simply to train patience and fundamentals so that you can start to figure that out on your own. The point systems are designed with the limitations of bots in mind to produce similar feeling situations however. Therefore to get the most out of the bot it is recommended that you take it more seriously than some other bots, in terms of thinking.
The bot is built such that in moments where the bot dashes forward, she could have used her good anti-air or escape your pressure. However, this allows the bot to better maintain pressure on the player while still simulating a Hilda who is not focused on 'getting away'. Hilda has very strong space control and zoning capacity, as such she makes the perfect candidate for forcing the player to understand how to get in with their assault, but also is dangerous enough such that the player needs to learn to recognize when Hilda is free to knock the player out of the air and therefore instead of using assault during the jump, 'confirm' into block. Additionally she has many instant air moves that can make it difficult for players to recognize that they are not able to just respond by throwing her.
This bot is more difficult to enter than some of our other UNIST bots. Therefore it is recommend to adjust what bot you train on with these inputs depending on how well they are done on any given day. All Gordeau-Type bots have similar defense requirements and will test your defensive capacity even if they are not all directly related to defense. The general rule of thumb is that, if action 1 or 3 are having a less optimal day, the bot can probably still usable to train against Gordeau but it is more useful to train on HydeBot2.0 and HildaBot on such days. For days with optimal inputs for Actions #1 and #3 any bot in this set is generally useable. The bot requires a decent understanding of the timing required to manipulate the forward A+B function in Action #1 to result in both an overhead and a dash. Additionally, the timings for certain things related to Action #4 can make Gordeau and Nanase less effective, making it better to train on Hyde or Hilda in that situation too, but this is normally easy to fix.
Gordeau is the recommended character for inputting Gordeau-Type bot for training characters such as Hilda, Nanase, Hyde (ver.2) and Gordeau himself, as his 6B is highly noticeable and many of the special move inputs are slow enough to be identifiable. On a good day, Hilda should not be aerial too often and should be able to do her ground spike metered attack. She will also tend to dash occasionally repositioning herself and use various different moves from the Dash. On less optimal days, she will be harder to get in on with assault, but she will jump more and use her teleport, and often use her ball metered attack instead of her metered ground spike. She should still be able to do the other ground attacks however. In this case she is still usable for the jump attack and skewer punish portion of the bot's goal.
Settings for 1P are VIT Gauge - Varies (see Goals section below), EXS Gauge - 0%
Settings for 2P are VIT Gauge - "100%", EXS Gauge - 100%
Universal settings: EXS Gauge Default (it does not increase automatically), GRD Gauge - "Default", Health Recovery - "Auto Recovery Off".
Completing each action gives 1 point. Whenever your opponent is defeated, check your health rating, and set your Health to approximately that value for the next round, and continue your count. Try to get to 10 points without being defeated (if you are, reset your health to 100% and restart your count).
- A - Attack Hilda with an aerial normal attack after a jump (in any direction) Assault. I.e. jump first, then Assault, then strike.
- B - Attack Hilda with a Cross up or 'Empty Jump Low' from a jump Assault.
- C - Punish Hilda's Skewer attack (big fullscreen 'sword projectile' when she does it from standing position)
- D - Punish Hilda's EX ground spike attack
- Easy - Points given for ABCD
- Medium - Points given for ABCD, Points for A and B given only if you get a combo
- Hard - Points given for ACD only, or BCD only, depending on what you need to work on
- Extreme - Points given for BD only
Special UNISTBot Input Instruction Notes
UNIST starts recordings using the X button/Confirm button on controllers. It begins the recording instantly. However, it will also accept the input that is bound to this button in the Controller Configuration as the first part of the recorded input, if you hold down the button when you start the recording. It also gives you just enough time to hold a direction as well. Use this method to record the inputs. For example, Action #5, change your X/Confirm button to A+B in the Controller Settings, and you should be able to get it to accept 6A+B as soon as possible.
Record from close.
4A, 6A+B (delay this very slightly), 5, 6A+B (hold briefly, should do the 6B overhead if recording on Gordeau), late hidden  end recording instantly
This is a slowish input, and especially needs to delay the final 2369 until late in the animation of the overhead to avoid getting Grim Reaper too much. If done correctly, when played into itself, it should be able to do both Gordeau's 'TK' Scythe attack, his overhead, and even his 66B. The third of these is less important. Also, there are times when the first will not happen with just this input, so we suggest moving on to other inputs as long as you are confident.
3B+C hidden  end recording instantly
If this is done correctly when played into itself it should mainly jump forward and perform B+C. It is a very quick input, but one still needs to really make the effort to hold B+C almost the entire time. It is NOT necessary to hold it to the final moment, so those using pad can still end the recording with the Options button or similar, normally. Just hold the initial button as long as you can.
6C hidden [(slide as if inputting a special move] 3C 2C 66] end recording immediately
When played into itself it should be able to do her 66C. If you are short on time and find that your inputs are not clean enough to result in 66C on any given day, the resulting bot is still mostly fine for training against Hilda and Hyde ver.2. It should also be able to visibly do all three of the various C inputs, and optimally, not do 3C very often if it whiffs a 6C. If it cannot then it is not generally very useable for Nanase and Gordeau.
4A+D hidden  end recording instantly
When doing this input try not to worry about what is on the screen. If you throw player 1 to input the motion, it should be done quickly enough such that the side switch from the back throw is so brief that it is irrelevant to the input. It can also be recorded from a range where the bot will whiff the throw attempt, but for reasons related to certain input shortcuts, we suggest doing the throw from close unless you find you are slow with this input.
2A hidden [66 2 5] end recording instantly (must release 2 for an instant before ending recording)
If done correctly the bot should be able to dash. When played into itself on Gordeau, Hilda or Hyde this will result in a special move.
Still in progress.